Technology in the Classroom: How to Use Augmented Reality


The shiniest new piece of technology in the classroom right now is called augmented reality, and that’s a fancy descriptive term for students learning more about what they see. Here’s how TeachHUB.com contributing writer Jacqui Murray describes augmented reality: “Using reality inspired by their lesson plan, teachers expand it -- supersize it -- with motion, color, websites, audio and other pieces that enrich the experience.”

Today, Jacqui takes an in-depth look at augmented reality in the centerpiece article on TeachHUB.com. She begins by comparing it to virtual reality, by quoting ed-tech influencer Kathy Schrock: “Augmented reality layers computer-generated enhancements on top of an existing reality to make it more meaningful through the ability to interact with it.”

Jacqui goes on to explain 10 ways to use augmented reality in your classroom, including:
  1. Homework Mini-Lessons: Students scan homework to reveal information to help them solve a problem.
  2. Lab Safety: Put triggers around a science laboratory that students can scan to learn safety procedures.
  3. Parent Involvement: Record parents encouraging their child and attach a trigger image to the child's desk.
  4. Requests: Trigger to a Google Form to request time with the teacher, librarian, or another professional.

Jacqui sums up her article thusly: “AR is the next great disruptive force in education. If your goal is to create lifelong learners inspired by knowledge, AR, in its infancy, holds the seeds for meeting that goal.”